![]() KICK IT! (Drop That Beat Like an Ugly Baby) 10 Days to Save the World 10 Days under the Sea 10 Second Ninja 10,000,000 100 Doors Game - Escape from School 100 hidden birds 100% Hidden Objects 100% Orange Juice 1000 Amps 1001 Spikes 100ft Robot Golf 11-11 Memories Retold 12 is Better Than 6 12 Labours of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature 12 Labours of Hercules V: Kids of Hellas 12 Labours of Hercules VI: Race for Olympus 12 Labours of Hercules VII: Fleecing the Fleece 140 15 Days 1602 AD 1701 A.D. Last Recode //TODO: today >Observer_ 007 Legends 007: Blood Stone 007: Nightfire 007: Quantum of Solace 0AD 0rbitalis 1 Screen Platformer 1 Screen Platformer: Prologue 1. Other than the Command Center, you won't lose any structures by using them.ĭuring a defense mission only 16 xenonauts can be brought to defend during the mission.There are 9,083 record(s) in this category. While the game recommends you avoid causing collateral damage, there is currently no penalty to using explosive weapons in your base. Aliens tend to appear at the extremities of the base however.Įven if a bases air defences did not shoot down the attacking UFO, every successful hit will reduce the number of alien attackers assaulting the base. The Aliens enter the base via Alien Breaching Pods which are forced into the base at random locations and deposit the Alien forces into the base. Commanders should take care to the use of explosives as heavily damaging rooms will destroy them, forcing commanders to rebuild or repair them at a later date. To win the Xenonauts must kill all attacking Alien forces within the base. If the Aliens kill all defending personnel or destroy the Command Center then the Base is destroyed. The player is charged with defending the base from the Alien attackers at all costs. These missions are generated when a region of the world is doing very well in shooting down UFOs. Defend the Command Center from destruction.Ī Base Defence mission is triggered when an Alien Base Attack mission is able to locate a Xenonaut's base.The loss of one of our installations to alien attack could be catastrophic for the Xenonauts. However, remember that you are fighting within a Xenonaut installation - inflicting heavy damage on our structures will knock them out of action until our maintenance crews can repair them It must be protected at all costs, as if destroyed the resulting explosion will annihilate our installation. ![]() The alien objective will be our Command Center, as this contains the base reactor. All military personnel in the base are preparing to repel the invaders. All non-military personnel have been evacuated to the emergency bunker beneath the base Command Centre. The alien vessel has survived our anti-air defences and alien troops have been detected entering our maintenance tunnels. Our installation (Base name) is under attack by (Alien Race Name).
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